quasi3D
Quasi3D is a term used in computer graphics and digital media to describe approaches that create the impression of three-dimensional space without employing a full, interactive 3D model pipeline. This category covers methods that rely on two-dimensional assets, simplified geometry, and depth cues to convey depth and perspective.
Techniques include isometric or oblique projection, parallax scrolling, and billboarded sprites; ray casting or voxel-like rendering
Quasi-3D has been used in early video games, mobile apps, and visualization tools where performance constraints
Limitations include restricted camera freedom, simplified occlusion and lighting, and difficulty scaling to complex scenes. While
Related concepts include 2.5D, pseudo-3D, isometric graphics, and parallax scrolling.