Home

quasi3D

Quasi3D is a term used in computer graphics and digital media to describe approaches that create the impression of three-dimensional space without employing a full, interactive 3D model pipeline. This category covers methods that rely on two-dimensional assets, simplified geometry, and depth cues to convey depth and perspective.

Techniques include isometric or oblique projection, parallax scrolling, and billboarded sprites; ray casting or voxel-like rendering

Quasi-3D has been used in early video games, mobile apps, and visualization tools where performance constraints

Limitations include restricted camera freedom, simplified occlusion and lighting, and difficulty scaling to complex scenes. While

Related concepts include 2.5D, pseudo-3D, isometric graphics, and parallax scrolling.

that
approximates
3D
from
2D
data;
and
2.5D
representations
where
a
scene
has
depth
layers
but
limited
true
3D
movement.
The
goal
is
to
achieve
a
convincing
sense
of
depth
while
keeping
rendering
costs
low.
or
design
choices
favor
speed
over
full
3D
realism.
It
is
also
used
for
stylistic
effects,
retro
aesthetics,
and
rapid
prototyping
of
spatial
concepts.
modern
engines
favor
true
3D,
quasi-3D
techniques
remain
relevant
for
lightweight
experiences
and
certain
visual
goals.