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psykers

Psykers are individuals who can access and manipulate psionic phenomena, abilities traditionally described as originating in the mind or from a surrounding psionic field. Common powers include telepathy, telekinesis, clairvoyance, precognition, and energy projection. In many settings, psykers may be born with latent gifts or train to channel and control their abilities. The term is widely used in science fiction and fantasy to describe characters whose powers exceed conventional science.

Capabilities and limitations: Psychic powers are typically depicted as requiring focus and discipline. Repeated or intense

Role in fiction: Psykers often serve as pivotal figures—allies, antagonists, or variables that tilt the balance

Real-world context: There is no scientifically verified evidence for real-world psionic abilities. The concept of psykers

use
can
cause
fatigue,
mental
strain,
or
physical
symptoms.
Some
settings
warn
of
corruption,
destabilization,
or
backlash
from
uncontrolled
powers,
and
in
certain
narratives
psykers
are
hunted,
restricted,
or
regulated
to
protect
others
from
psychic
interference.
of
power.
In
franchises
such
as
Warhammer
40,000,
psykers
draw
energy
from
the
Warp;
their
abilities
are
potent
but
perilous,
bringing
both
advancement
and
danger.
The
social
status
of
psykers
varies
by
setting
and
can
include
reverence,
persecution,
or
institutional
oversight.
remains
a
fictional
construct
used
for
world-building
in
games,
novels,
and
films.