Home

projectieomtrek

Projectieomtrek, or projection perimeter, is the length of the boundary of the image of a geometric object after it is projected onto a plane along a specified viewing direction. It depends on the projection method (orthogonal or perspective) and on the orientation of the object relative to the projection direction.

In an orthogonal projection, rays are parallel to a fixed direction, and the projectieomtrek is the perimeter

For polyhedral objects, the projection boundary is formed by the projection of the silhouette edges that separate

Applications of the projectieomtrek appear in computer graphics, computer vision, and CAD, where the apparent boundary

of
the
planar
region
obtained
by
projecting
every
point
of
the
object
onto
the
projection
plane
along
lines
parallel
to
this
direction.
In
a
perspective
projection,
lines
emanate
from
a
viewpoint,
and
the
resulting
region
can
be
nonuniformly
scaled
and
foreshortened,
affecting
its
boundary
length.
visible
from
hidden
regions.
The
projected
perimeter
is
not
invariant
under
rigid
motion
and
can
vary
with
rotation
of
the
object
or
with
changes
in
projection
direction.
Computing
it
generally
involves
projecting
boundary
points
and
determining
the
boundary
of
the
projected
shape,
or,
for
convex
objects,
computing
the
convex
hull
of
projected
vertices
and
summing
the
lengths
of
the
hull
edges.
length
influences
rendering
decisions,
object
recognition,
and
measurement
tasks.
Related
concepts
include
projection,
orthogonal
projection,
perspective
projection,
silhouette,
and
convex
hull.