polkujäljitys
Polkujäljitys (path tracing) is a rendering technique used in computer graphics to simulate realistic light transport by tracing paths of light as they bounce through a scene. It solves the rendering equation through Monte Carlo integration, producing global illumination that includes direct and indirect lighting, soft shadows, color bleeding, and caustics. In a typical setup, rays are cast from the camera into the scene; when a ray intersects a surface, the algorithm computes the emitted light and the reflected radiance according to the surface’s BRDF and recursively spawns new rays to continue the light path.
As an unbiased estimator, path tracing converges to the correct solution as the number of samples per
Path tracing is widely used in offline rendering for film, visual effects, and architectural visualization due