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patternsthat

Patternsthat is a term used to describe a class of patterns that encode their own generative rules. In this sense, a patternsthat consists of both the observable motif and the underlying rule set that produced it, allowing the pattern to be analyzed, compressed, or reproduced. The concept spans data-driven contexts, such as pattern mining and motif discovery, as well as design-oriented contexts, including textiles, graphics, and architecture. The term is not widely formalized in mainstream literature but appears in interdisciplinary discussions of generative patterning and computational creativity.

Key characteristics include hierarchical structure, self-similarity, modular composition, and rule-based generation. Patternsthat can be described with

Applications include efficient data compression by capturing generative rules, visual design workflows that explore parameterized motifs,

Examples include a tiling pattern generated by a simple substitution rule across scales; a leaf vein pattern

See also: pattern mining, motif discovery, grammar induction, procedural generation, fractals.

grammars,
fractal
rules,
or
procedural
parameters,
enabling
scalable
reproduction
and
manipulation.
Detection
methods
combine
grammar
induction,
pattern
mining,
and
neural
representations
to
infer
both
motifs
and
rules
from
observations.
procedural
content
generation
in
games,
and
anomaly
detection
by
identifying
deviations
from
expected
generative
rules.
In
practice,
patternsthat
support
exploration
of
design
spaces
while
preserving
coherent
structure,
making
it
possible
to
interpolate
between
motifs
or
scale
patterns
without
losing
their
character.
produced
by
a
branching
grammar;
a
textile
print
formed
from
a
small
motif
expanded
through
affine
transformations.