overflatenormal
Overflatenormal is a term used in the field of computer graphics and geometry processing to describe a vector that is perpendicular to a surface at a given point. It is also known as the surface normal or simply the normal. The overflatenormal is a crucial concept in various applications, including rendering, collision detection, and physical simulations.
In the context of a polygonal mesh, the overflatenormal can be computed as the normalized cross product
The overflatenormal can also be used to determine the visibility of a surface from a given viewpoint.
In summary, the overflatenormal is a fundamental concept in computer graphics and geometry processing. It provides