osumaprosessin
Osumaprosessin refers to the process of creating beatmaps for the rhythm game osu!. A beatmap consists of a song and a sequence of hit objects such as circles, sliders, and spinners that players must interact with in time with the music. The creation of an osu!map involves several stages, beginning with selecting a suitable song. This song is then analyzed for its rhythm, melody, and overall structure to determine the placement and timing of the hit objects.
The primary tools used in osumaprosessin are the built-in editor within the osu! game client. Mappers place
Timing is a crucial element of osumaprosessin. Mappers must accurately align hit objects with the beat and