onethreadperconnection
One thread per connection is a server design pattern in which each active network connection is serviced by its own operating system thread. The approach relies on blocking I/O and assigns a dedicated thread to handle all interaction with a single client, from the initial handshake to processing requests and sending responses.
In a typical implementation, a server listens for new connections, accepts them, and immediately spawns a new
Advantages of this pattern include simplicity and clear isolation between clients. The code for a single connection
Disadvantages center on scalability and resource use. Each thread consumes memory for its stack and kernel
Alternatives emphasize non-blocking or asynchronous I/O. Event-driven servers multiplex many connections over a small number of