occlusioncullingilla
Occlusion culling is a technique used in computer graphics to improve rendering performance. It identifies objects or parts of objects that are not visible to the camera due to being hidden behind other objects. These hidden elements are then not rendered, saving computational resources.
Occlusion culling typically involves a process of determining which geometry is potentially visible. This can be
The effectiveness of occlusion culling depends on the scene complexity and the implementation. In scenes with
Various algorithms exist for occlusion culling, each with its own trade-offs in terms of accuracy and performance.