normaalsed
Normaalsed (normals) are vectors or lines perpendicular to a surface. In mathematics, physics and computer graphics, normaalsed describe the local orientation of a surface at a point. The term normaalsed is the Estonian plural form; the singular is normaalne. Normals are key for determining how a surface is oriented relative to light and other objects.
Computing normaalsed depends on geometry. For a flat polygon in 3D space, the normal is given by
Applications include shading and lighting in computer graphics, where normals determine how light reflects off surfaces;