nlerp
NLERP, short for Normalized Linear Interpolation, is a method used to interpolate between two orientations represented as quaternions. It blends the two quaternions linearly and then normalizes the result to unit length, producing a unit quaternion that represents a smooth rotation. It is commonly employed in computer graphics and animation where fast orientation blending is desirable.
The standard formula is NLERP(q0, q1, t) = normalize((1 − t) q0 + t q1). To ensure the interpolation
Compared with SLERP (spherical linear interpolation), NLERP is computationally cheaper because it avoids trigonometric functions and
Applications of NLERP include real-time graphics, game engines, and animation pipelines for blending orientations between keyframes.