multipixel
Multipixel refers to a display technology or concept where a single visual element, such as a character or icon, is represented by multiple individual pixels on a screen. This contrasts with technologies where each distinct element might occupy only a single pixel, or where the concept of discrete "multipixels" is not a primary design consideration. The term is often used in the context of low-resolution displays, early computer graphics, or specialized retro-style applications where pixel art is prevalent. By utilizing a block of pixels to form a single graphical unit, it allows for more detailed or discernible shapes and symbols than would be possible with single-pixel representations, especially on screens with limited pixel density. This approach enables the creation of graphics that are still blocky and pixelated by modern standards but offer a higher level of visual definition for their intended purpose. Examples can be found in the sprites and characters of classic video games or in some user interface designs that deliberately emulate a retro aesthetic. The precise number of pixels constituting a "multipixel" unit can vary depending on the specific implementation and design goals.