movementOn
MovementOn is a cross-domain framework for coordinating movement in both digital and physical systems. It provides a common representation for movement primitives, a runtime for sequencing and execution, and tooling for measurement and analysis. The goal is interoperable choreography across devices, software agents, and performers.
At its core, MovementOn defines a set of movement primitives (such as reach, rotate, translate, hold) and
Its architecture is layered, comprising a data layer for sensor fusion and kinematics, a planning and control
Key features include real-time streaming, simulation mode, offline analytics, and pluggable backends. MovementOn supports cross-language bindings,
Applications span robotics (manipulators and mobile robots), computer animation and game development, biomechanics and sports science,
MovementOn emerged through a collaboration among academic labs and industry partners in the late 2010s, with
See also: motion capture, motion planning, robotics middleware, choreography. References and external documentation are maintained by