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movementOn

MovementOn is a cross-domain framework for coordinating movement in both digital and physical systems. It provides a common representation for movement primitives, a runtime for sequencing and execution, and tooling for measurement and analysis. The goal is interoperable choreography across devices, software agents, and performers.

At its core, MovementOn defines a set of movement primitives (such as reach, rotate, translate, hold) and

Its architecture is layered, comprising a data layer for sensor fusion and kinematics, a planning and control

Key features include real-time streaming, simulation mode, offline analytics, and pluggable backends. MovementOn supports cross-language bindings,

Applications span robotics (manipulators and mobile robots), computer animation and game development, biomechanics and sports science,

MovementOn emerged through a collaboration among academic labs and industry partners in the late 2010s, with

See also: motion capture, motion planning, robotics middleware, choreography. References and external documentation are maintained by

a
MovementPlan
that
combines
these
actions
under
timing,
spatial,
and
safety
constraints.
A
MovementEngine
then
executes
plans,
adapts
to
sensor
input,
and
resolves
conflicts
in
real
time.
layer,
and
an
extension
layer
for
devices
and
machine-learning
plugins.
The
data
model
uses
MovementObjects
and
MovementPatterns
with
consistent
units,
coordinate
frames,
and
time
bases.
open
interchange
formats,
and
integration
with
existing
robotics
middleware
and
animation
pipelines.
It
emphasizes
safety,
traceability,
and
reproducibility.
and
virtual
reality
or
live
performance
contexts
where
coordinated
motion
is
essential.
the
first
major
public
release
around
2020
and
subsequent
updates
expanding
tooling
and
interoperability.
It
has
been
noted
for
improving
cross-system
compatibility
while
presenting
a
learning
curve
for
newcomers.
the
MovementOn
community
and
included
in
the
official
repository
under
an
open-source
license.