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moveinitiation

Moveinitiation is the process by which a movement or action begins within a system, encompassing the decision to act, the planning and preparation of motor commands, and the actual onset of motion. It is distinct from movement execution, which refers to the sustained production of motion once started. The term is used across disciplines such as neuroscience, biomechanics, robotics, and computer animation to describe the moment a movement is triggered.

In human movement, moveinitiation involves cognitive and neural preparation followed by motor command signals that produce

In robotics and automated systems, moveinitiation refers to the controlled trigger that starts a motion sequence.

In computer animation and graphics, moveinitiation marks the start of a motion sequence, such as beginning

initial
muscle
activity.
Reaction
time
studies
measure
the
interval
between
a
cue
and
movement
onset.
Neural
correlates
include
preparatory
activity
in
motor
and
premotor
cortices
and
subcortical
structures;
a
readiness
potential
may
precede
conscious
awareness
of
the
intent
to
move.
Variability
in
initiation
timing
can
be
influenced
by
attention,
fatigue,
aging,
or
neurological
conditions
that
affect
motor
planning
and
initiation,
such
as
Parkinson’s
disease,
where
initiation
can
be
slowed
or
intermittent.
It
encompasses
sensor
validation,
safety
checks,
path
planning,
and
the
transition
from
idle
to
active
states.
Latency
and
jitter
in
initiation
can
impact
system
performance,
especially
in
precise
or
collaborative
tasks.
Moveinitiation
often
involves
explicit
commands
(from
a
user
or
timer)
or
autonomous
decision-making
triggered
by
environmental
cues
or
internal
goals.
a
character’s
walk
cycle
or
initiating
a
motion
capture-driven
animation.
Across
contexts,
it
is
a
fundamental
concept
that
bridges
intention
and
action.