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motiontranslations

Motiontranslations is a term used in discussions of kinematics and computer graphics to refer to the translational component of motion. In this sense, it describes the sequence or collection of spatial shifts that accompany the movement of a body, as opposed to its rotation. The concept is often employed to emphasize how an object changes position over time while possibly also changing orientation.

From a mathematical perspective, the motion of a rigid body in three-dimensional space can be described by

Applications of the idea include robotics, where path planning may separate translational movement from rotational maneuvers;

Note that motiontranslations is not a widely standardized term in published literature. When used, it generally

a
rotation
and
a
translation.
The
translation
component,
or
motion
translations,
is
represented
by
a
vector
t
that
shifts
every
point
x
of
the
body
to
x
+
t.
In
homogeneous
coordinates,
a
rigid-body
transformation
combines
a
rotation
R
and
a
translation
t
into
a
4x4
transformation
matrix
[R
|
t;
0
0
0
1].
The
set
of
all
translation
vectors
forms
a
subgroup
of
the
Euclidean
group
E(3)
isomorphic
to
R^3.
computer
graphics
and
animation,
where
motion
can
be
keyframed
as
sequences
of
translations
to
achieve
look
and
feel;
and
motion
capture,
where
translation
data
accompanies
rotational
motion
to
reconstruct
full
body
movement.
In
data
representations,
motion
translations
may
be
stored
as
time-ordered
triples
(dx,
dy,
dz)
reflecting
incremental
position
changes.
points
to
the
translational
aspect
of
motion
rather
than
to
rotation,
and
its
precise
meaning
can
vary
by
context.
See
also
rigid-body
motion,
translation,
and
the
Euclidean
group.