motionby
Motionby is a term used in certain animation and robotics contexts to describe a method of producing motion primarily through the arrangement and interaction of constraints, forces, and passive dynamics, rather than through explicit motion scripting or keyframing. In practice, motionby systems establish a network of joints, actuators, and contact interactions and rely on physics-based simulation to generate movement that appears natural.
The term has no single canonical origin and is used in niche discussions to contrast constraint-driven, physics-based
Typically, motionby implementations employ inverse dynamics, constraint solvers, and optimization to satisfy energy, momentum, and contact
Applications include game development, robotics simulations, and film visual effects, where realistic locomotion, balance, and object
Related topics include procedural animation, physics-based animation, inverse dynamics, constraint-based motion planning, and motion capture.