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misplays

Misplays are suboptimal actions in games, sports, or decision-making activities, where a move or sequence leads to a worse outcome than could have been achieved with a better choice. They can be a single incorrect action or a chain of decisions that compounds the disadvantage. The term is common in competitive settings but also describes everyday judgments that go awry.

In chess or poker, a misplay may be a blunder, a misread of the position, or a

Causes include cognitive biases, incorrect risk assessment, misreading information, time pressure, fatigue, poor communication, and gaps

Evaluation compares outcomes to an assumed optimal plan and examines the reasoning available at the moment.

Related terms include mistake, error, blunder, misjudgment, and misread.

misjudgment
of
an
opponent's
intent.
In
team
sports,
it
can
be
an
ill-timed
pass
or
ineffective
positioning.
In
video
games,
mistimed
abilities
or
suboptimal
routes
are
considered
misplays.
In
non-game
contexts,
misplays
cover
flawed
strategic
choices.
in
knowledge.
Misplays
can
also
arise
from
deception
by
opponents
or
from
choices
that
are
rational
under
uncertainty
but
reveal
weaknesses
when
the
true
state
is
known.
Not
all
misplays
are
equally
costly;
some
reflect
necessary
risk,
while
others
expose
persistent
flaws.
Analysis
aims
to
reduce
future
misplays
through
study
of
decision
processes
and
deliberate
practice.