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misclicks

Misclicks are unintended selections or actions caused by a user's input reaching the wrong target on a user interface or device. The term is widely used in computing, online gaming, and mobile interaction to describe actions triggered by a mis-tap, wrong mouse click, or accidental keystroke when the pointer or finger is not on the intended control.

Common causes include small or crowded targets, long cursor travel, input latency, tactile feedback limitations, finger

Misclicks can occur in web navigation, software interfaces, gaming, and mobile devices. They may result in clicking

Mitigation strategies include larger hit targets, increased spacing between controls, padding around clickable elements, and confirmation

In human-computer interaction research, misclicks are considered in relation to Fitts's law, which models the trade-off

size
and
fatigue,
screen
glare,
and
imperfect
pointing
accuracy.
Misclicks
can
occur
across
devices
and
environments,
from
desktop
software
to
touchscreens,
where
speed,
habit,
and
layout
influence
the
likelihood
of
errors.
a
nearby
link,
selecting
the
wrong
option
in
a
dialog,
or
triggering
an
unintended
action
during
rapid
input.
In
professional
settings,
misclicks
can
have
operational
or
financial
consequences,
such
as
submitting
the
wrong
command
or
executing
an
unintended
action.
prompts
for
destructive
actions.
Undo
features
and
reversible
actions
help
recover
from
mistakes.
Other
approaches
involve
hover
or
focus
feedback,
haptic
cues
on
touch
devices,
adjustable
input
sensitivity,
and
modal
safeguards
that
require
deliberate
confirmation
for
critical
actions.
between
target
size
and
distance.
Designers
aim
to
reduce
misclicks
by
optimizing
layouts,
input
modalities,
and
feedback
to
support
accurate
and
deliberate
actions.