mipmapped
Mipmapped describes textures that include a mipmap chain, a series of prefiltered, progressively smaller versions of the original image. A mipmapped texture contains multiple levels: level 0 at full resolution, and subsequent levels downsampled by roughly a factor of two in each dimension, typically down to 1x1. During rendering, the graphics pipeline selects the appropriate level based on the projected size of the texture on screen, allowing sampling from a smaller, better-matched image when the texture appears distant or small.
The use of mipmaps improves both visual quality and performance. By sampling from a level that corresponds
Mipmapped textures are commonly used with filtering methods such as bilinear, trilinear, and anisotropic filtering. Nearest-neighbor
In modern graphics, mipmapping is a standard feature supported by virtually all GPUs and graphics APIs. Textures