luminantiekarte
Luminantiekarte is a term often encountered in the field of computer graphics and image processing, referring to a specific type of image or texture map. Essentially, a luminantiekarte is a grayscale image where the intensity of each pixel represents a luminance or brightness value. Unlike a standard color image, which stores information for red, green, and blue channels, a luminantiekarte only uses one channel to define how light or brightness is distributed across a surface or scene.
These maps are crucial for simulating realistic lighting effects in 3D rendering. For example, in game development
Beyond direct light simulation, luminantiekarte can also be used for various other purposes. They are often