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loudnessthat

Loudnessthat is a coined term used in discussions of audio perception to describe the gap between objective measures of sound level and the subjective experience of loudness. The word combines loudness with a demonstrative element to emphasize a qualitative property rather than a fixed numerical value. It is not a standardized metric but a conceptual shorthand employed in audio engineering, psychoacoustics, and critiques of loudness normalization practices.

Conceptually, loudnessthat highlights that two sounds with identical physical levels can be perceived as differently loud

Relation to standards and measurements: traditional loudness is often quantified using metrics such as LUFS/LKFS, dBFS,

Applications and implications: in mastering and production, awareness of loudnessthat can inform decisions about dynamic range,

depending
on
spectral
content,
duration,
masking
effects,
listening
environment,
and
listener
expectations.
Thus,
it
captures
the
idea
that
perceptual
loudness
is
not
determined
solely
by
amplitude
or
conventional
loudness
units,
but
by
how
the
human
auditory
system
processes
complex
sounds.
or
SPL.
Loudnessthat,
by
contrast,
is
not
a
single
numerical
value
or
standard,
but
a
qualitative
consideration
used
to
discuss
perceptual
outcomes
in
mastering,
streaming
normalization,
and
psychoacoustic
research.
It
can
be
invoked
to
critique
situations
where
measured
loudness
does
not
align
with
perceived
loudness,
such
as
aggressively
compressed
tracks
that
still
sound
only
moderately
loud.
spectral
balance,
and
duration.
In
streaming
platforms,
it
underscores
ongoing
debates
about
loudness
normalization
and
listener
experience.
Related
topics
include
psychoacoustics,
dynamic
range,
and
masking
phenomena.