lockstate
Lockstate refers to the current status of a synchronization primitive used to coordinate access to shared resources in concurrent systems. It captures which thread or process holds the lock, whether the lock is free, and whether there are waiters or pending timeouts. In practice, lockstate is a concise representation of a lock’s availability and ownership, used by schedulers and debugging tools to understand system behavior.
In common thread synchronization primitives such as mutexes, a typical lockstate includes two basic states: unlocked
Distributed locks often have longer-lived states tied to leases or timeouts. States such as acquired, released,
Lockstate is typically maintained by internal data structures, such as an atomic ownership field, a counter
Understanding lockstate helps prevent synchronization problems. Common issues include deadlock, livelock, and starvation, which can occur