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lockstate

Lockstate refers to the current status of a synchronization primitive used to coordinate access to shared resources in concurrent systems. It captures which thread or process holds the lock, whether the lock is free, and whether there are waiters or pending timeouts. In practice, lockstate is a concise representation of a lock’s availability and ownership, used by schedulers and debugging tools to understand system behavior.

In common thread synchronization primitives such as mutexes, a typical lockstate includes two basic states: unlocked

Distributed locks often have longer-lived states tied to leases or timeouts. States such as acquired, released,

Lockstate is typically maintained by internal data structures, such as an atomic ownership field, a counter

Understanding lockstate helps prevent synchronization problems. Common issues include deadlock, livelock, and starvation, which can occur

(free)
and
locked
(owned).
Some
implementations
expose
additional
context,
such
as
the
owner
identity
and
a
recursion
count
for
recursive
locks.
When
contention
occurs,
the
state
may
be
described
as
contended
or
waiting,
indicating
that
one
or
more
threads
are
queued
to
acquire
the
lock;
some
systems
distinguish
between
a
simple
waiting
state
and
more
formal
queuing
disciplines.
expired,
or
revoked
reflect
both
access
control
and
failure
handling,
ensuring
that
locks
do
not
remain
indefinitely
held
due
to
client
or
network
faults.
for
recursive
locks,
and
a
wait
queue
or
condition
variable.
Public
interfaces
usually
provide
operations
to
acquire
and
release
the
lock,
and
to
query
the
current
lockstate
for
monitoring
and
debugging
purposes.
when
the
lockstate
does
not
progress
fairly
or
efficiently.
Proper
design
and
observability
of
lockstate
are
important
for
ensuring
correct
and
performant
concurrent
systems.