levelThe
Levelthe is a fictional concept used to illustrate how leveling systems in role-playing games can be analyzed. Created for explanatory purposes, Levelthe describes a framework intended to normalize character progression across different classes and playstyles.
At its core, Levelthe comprises four elements: a leveling curve, stat scaling rules, resource economy, and encounter
Applications include theory-driven design work, academic exercises in game balance, and tooling for designers to compare
Variations of Levelthe range from gentle linear curves to steep, multi-parameter progressions. Critics argue that standardization
See also Leveling (video games); Game balance; Progression systems.