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legns

Legns are a fictional class of nanoscale agents featured in speculative fiction and game lore. They are described as distributed, self-organizing systems capable of influencing physical matter and biological processes at micro scales, without a central controller. In most depictions, legns operate as programmable modules that can be deployed to monitor ecosystems, repair infrastructure, or remediate pollution, while remaining largely invisible to unaided observers.

The term legn is typically treated as a plural; a single agent is a legn. The etymology

In-world properties commonly cited: decentralized networks with local decision-making, strict fail-safes and self-limitation to prevent unintended

Legns are used in narratives to examine governance of artificial life, ecological engineering, and the ethics

is
often
presented
as
a
neologism
derived
from
elements
of
words
like
legacy,
legible,
and
nano,
though
exact
origins
vary
by
author.
The
concept
first
appeared
in
early
22nd-century
fiction
and
has
since
appeared
in
multiple
media,
frequently
used
to
explore
themes
of
autonomy,
control,
and
the
interface
between
technology
and
nature.
effects,
energy
requirements
drawn
from
ambient
sources,
and
a
tendency
to
blend
with
surroundings
to
avoid
detection
by
non-target
organisms.
They
are
portrayed
as
both
benevolent
administrators
of
environments
and
potential
threats
if
captured
or
corrupted
by
antagonists.
of
intervention.
While
popular
in
science
fiction,
legns
are
not
real
or
scientifically
recognized;
they
function
as
a
literary
device
to
illustrate
themes
around
emergent
behavior,
modularity,
and
the
responsibilities
that
accompany
powerful
technology.