larn
Larn is a dungeon-crawling roguelike video game originally released in 1987 by designer Noah Morgan for Unix-like systems, with later ports to DOS, Amiga, Atari ST, Macintosh, and other platforms. It is one of the early roguelikes and helped define several conventions that became standard in the genre, including procedural dungeon generation, turn-based exploration, permadeath, and a strong emphasis on item management and tactical combat.
Gameplay involves guiding a single character through a series of increasingly difficult dungeon levels. Players navigate
Development and reception: Larn emerged from the roguelike tradition of Rogue and Moria and became influential
Legacy: Larn remains of interest to historians of video games and roguelike fans as an early example