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larn

Larn is a dungeon-crawling roguelike video game originally released in 1987 by designer Noah Morgan for Unix-like systems, with later ports to DOS, Amiga, Atari ST, Macintosh, and other platforms. It is one of the early roguelikes and helped define several conventions that became standard in the genre, including procedural dungeon generation, turn-based exploration, permadeath, and a strong emphasis on item management and tactical combat.

Gameplay involves guiding a single character through a series of increasingly difficult dungeon levels. Players navigate

Development and reception: Larn emerged from the roguelike tradition of Rogue and Moria and became influential

Legacy: Larn remains of interest to historians of video games and roguelike fans as an early example

a
grid-based
map
filled
with
monsters,
traps,
doors,
stairs,
and
treasure.
Movement,
combat,
and
actions
proceed
in
discrete
turns,
and
death
is
permanent.
Players
collect
weapons,
armor,
potions,
scrolls,
and
other
equipment,
manage
inventory,
and
try
to
descend
as
deep
as
possible
while
avoiding
or
defeating
threats.
The
game's
ASCII
graphics
(with
later
tile-based
ports)
offer
a
compact,
strategic
presentation
common
to
early
roguelikes.
in
the
community,
appearing
in
various
forms
and
ports
over
the
years.
It
inspired
later
community
projects
and
forks,
and
its
code
and
content
were
distributed
across
Unix
and
other
platforms,
contributing
to
the
spread
of
roguelike
design.
of
procedural
generation
and
permadeath
mechanics.
While
not
as
actively
developed
as
modern
roguelikes,
it
helped
establish
conventions
later
popularized
by
NetHack,
Crawl,
Angband,
and
their
descendants.