konstruktionsdesignmönster
Konstruktionsdesignmönster, often referred to as creational design patterns, are a category of design patterns used in software engineering that focus on object creation mechanisms. These patterns aim to find flexible and reusable ways to create objects. Instead of using direct instantiation with the `new` operator, creational patterns delegate this responsibility to other objects or methods. This separation of concerns helps to decouple the client code from the concrete classes it needs to instantiate, leading to more maintainable and adaptable software.
The primary goal of creational patterns is to control the instantiation process of objects. They provide mechanisms
Common examples of creational design patterns include the Singleton pattern, which ensures a class has only