kollisionsdetektioner
Kollisionsdetektioner, or collision detection, is a fundamental process in computer graphics, robotics, physics simulations, and game development. It involves identifying when two or more objects occupy the same space at the same time. This determination is crucial for preventing objects from passing through each other, triggering physical reactions, or initiating game events.
The complexity of collision detection varies greatly depending on the shapes of the objects involved. Simple
Common collision detection algorithms can be broadly categorized into broad-phase and narrow-phase detection. Broad-phase algorithms quickly
The outcome of a successful collision detection can trigger various responses. In physics simulations, this might