Home

kingplacing

Kingplacing is a term used in discussions of board games and puzzles to describe the act of placing kings on a board, or a problem centered on the kings’ positions. There is no universally accepted definition, and meaning varies by community and context. In many cases it refers to arranging kings while respecting constraints that limit where kings may be placed.

In chess-related contexts, king placement appears in problem literature and retrograde analysis. The essential rule is

In mathematical and puzzle settings, the non-attacking kings problem is a common formulation. It asks for the

Outside formal chess contexts, kingplacing can appear in game design and AI-puzzle discussions as a shorthand

that
kings
may
not
occupy
the
same
square
and
must
not
be
placed
on
adjacent
squares,
since
kings
attack
neighboring
squares.
A
valid
position
must
reflect
legality
with
regard
to
checks
and
the
side
to
move.
Solvers
often
deduce
possible
prior
moves
from
the
kings’
locations
to
establish
a
legitimate
sequence
of
play.
maximum
number
of
kings
that
can
be
placed
on
an
n
x
n
board
so
that
no
two
kings
attack
each
other.
The
maximum
is
ceil(n/2)^2,
and
one
construction
places
kings
in
a
pattern
that
occupies
one
square
in
each
2x2
block,
effectively
using
every
other
row
and
column.
for
positioning
kings
during
setup
or
in
mechanics.
Because
the
term
is
not
standardized,
clarification
from
context
is
advisable.
See
also:
chess,
chess
problems,
retrograde
analysis,
non-attacking
kings.