itemdriven
Itemdriven refers to a design philosophy or approach in software development, particularly in the context of game design and certain types of user interfaces. It emphasizes the importance of the player's interaction with individual items as a primary driver for gameplay progression, mechanics, and narrative.
In an itemdriven system, the acquisition, use, and management of items are central to the player's experience.
This contrasts with other design paradigms, such as character-driven design where the focus is on the protagonist's