hitgroup
A hitgroup, also known as a hitbox or hitbox group, is a term used in video games, particularly in first-person shooter (FPS) games, to define the areas of a character or object that can be targeted for damage. These areas are typically represented by invisible boxes or shapes that are used by the game's physics engine to detect when a player's weapon has made contact with the target. Hitgroups are essential for determining where damage is applied on a character, such as the head, torso, or limbs, and can significantly impact gameplay mechanics and strategy.
In FPS games, hitgroups are often used to simulate realistic damage distribution. For example, a headshot might
The design and implementation of hitgroups can vary widely between games. Some games may have detailed hitgroups
In multiplayer games, hitgroups can also influence the balance of gameplay. For instance, a game with overly