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halfedges

Halfedges are a fundamental component of the half-edge data structure used to represent polygonal meshes. An undirected edge is split into two directed halfedges that share the same endpoints but point in opposite directions. Each halfedge typically stores references to its origin vertex, its opposite (twin) halfedge, the next halfedge along the boundary of the face to its left, and the face that lies to that left side. Some variants also include a previous halfedge pointer or an explicit reference to the underlying edge object. The exact set of pointers depends on the particular implementation.

The half-edge structure organizes mesh topology by linking vertices, edges, and faces through these halfedges. To

Uses and benefits include efficient topological queries and local mesh edits. The half-edge data structure supports

Limitations include increased implementation complexity and memory overhead compared with simpler representations. Maintaining consistency of multiple

traverse
a
face,
one
follows
the
next
pointers
around
the
boundary.
To
move
around
a
vertex,
one
uses
the
pair
relationships
and
the
next
pointers
around
incident
faces;
boundary
conditions
may
use
a
special
boundary
halfedge
or
a
null
reference
to
indicate
the
outer
face.
In
a
well-formed
mesh,
every
undirected
edge
corresponds
to
two
halfedges,
except
at
boundary
edges
where
only
one
halfedge
exists
on
the
inner
side.
operations
such
as
edge
splits,
edge
collapses,
vertex
insertions,
and
face
subdivisions
without
reconstructing
global
adjacency
information,
making
it
popular
in
computer
graphics,
CAD,
and
finite
element
analysis.
It
also
preserves
embedding
information,
which
is
useful
for
algorithms
that
rely
on
the
geometric
ordering
of
incident
elements.
pointers
during
edits
requires
careful,
sometimes
intricate,
updates
to
preserve
the
integrity
of
the
mesh
topology.