gmlron
GMLRON is a programming language designed for creating games within the GameMaker Studio engine. It is an acronym for GameMaker Language Run-time Object Notation, although its direct relationship to JSON or similar notation is primarily in its structured data handling capabilities rather than a strict adherence to any existing format. GMLRON offers a way to define and manage game data, such as object properties, levels, or configurations, in a human-readable and easily modifiable format.
The primary purpose of GMLRON is to simplify the process of game development by allowing designers and
While not a standalone language in the traditional sense, GMLRON acts as a data scripting or configuration