glUniform2f
glUniform2f is a function in the OpenGL programming interface used to set the value of a uniform variable of type floating-point vector of two components (vec2) within a shader program. When you use glUniform2f, you are essentially sending data from your application to be used by the vertex or fragment shaders during rendering.
The function signature typically looks like this: void glUniform2f(int location, float v0, float v1); The 'location'
It's crucial to ensure that the uniform variable in your shader is indeed declared as a vec2.