glTexture
glTexture is a function in the OpenGL programming interface used to specify a texture for rendering. Introduced in OpenGL 4.2 as part of the modern OpenGL pipeline, it replaces the older glBindTexture and glTexImage functions by combining texture binding and image specification into a single operation. This function is part of the texture object management system, which allows for more efficient texture handling and management.
The glTexture function takes several parameters: the texture target (such as GL_TEXTURE_2D or GL_TEXTURE_3D), the texture
One of the primary advantages of glTexture is its ability to specify texture parameters and generate mipmaps
glTexture is supported in OpenGL versions 4.2 and later, as well as in OpenGL ES 3.0 and