glRenderbufferStorageGLenum
glRenderbuffer is a fundamental object in OpenGL and OpenGL ES used for managing off-screen rendering targets. A renderbuffer serves as a storage mechanism for image data that is not necessarily intended to be sampled as a texture. Instead, it's primarily used for framebuffers, which are collections of buffers that can be rendered to.
When you create a renderbuffer, you specify its dimensions (width and height) and an internal format, which
Renderbuffers are typically attached to a framebuffer object (FBO). An FBO can have multiple attachments, including
The advantage of using renderbuffers for certain operations, like depth or stencil buffering, is their potential
In summary, glRenderbuffer provides an efficient way to store image data for off-screen rendering, particularly for