glGenFramebuffers11
glGenFramebuffers11 is a function within the OpenGL graphics API. It is used to generate one or more texture names, which can then be used to create framebuffers. Framebuffers are objects that allow for off-screen rendering, meaning rendering can occur without directly writing to the default framebuffer displayed on the screen. This is essential for techniques like render-to-texture, shadow mapping, and post-processing effects.
When glGenFramebuffers11 is called, the OpenGL driver allocates a unique identifier for each requested framebuffer. These
The '11' in glGenFramebuffers11 is likely an indicator of a specific version or extension of OpenGL. In