glDeleteSamplers
`glDeleteSamplers` is an OpenGL function used to delete one or more sampler objects that were previously created using `glCreateSamplers`. Sampler objects in OpenGL define how texture coordinates are interpreted when sampling textures, including parameters like filtering methods, wrapping modes, and anisotropy settings. Deleting samplers frees up associated system resources, which can be important for managing memory and preventing leaks, especially in applications with dynamic texture handling.
The function is declared in the OpenGL core profile and compatibility profile contexts, as well as in
The prototype for `glDeleteSamplers` in C is as follows:
void glDeleteSamplers(GLsizei count, const GLuint *samplers);
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The function takes two parameters:
- `count`: The number of sampler objects to delete, specified as a non-negative integer.
- `samplers`: A pointer to an array of `GLuint` values representing the sampler object names to be
If `count` is zero, the function does nothing. If any sampler object in the `samplers` array has
After deletion, any references to the sampler object in shaders or other OpenGL operations become invalid,