glDeleteSamplersGLsizei
glDeleteSamplers is an OpenGL function used to delete one or more sampler objects. Sampler objects encapsulate all the state for texture sampling, such as filtering modes and wrap modes, and are separate from texture objects themselves. When a sampler object is deleted, its name is freed, and it becomes available for reuse.
The function takes two arguments: count, which is the number of sampler objects to delete, and samplers,
It is important to note that you cannot delete a sampler object if it is currently bound
Deleting sampler objects is crucial for managing OpenGL resources efficiently. Unused sampler objects consume memory and