glGenSamplers
glGenSamplers is an OpenGL function used to generate sampler objects. Sampler objects store the state associated with texture sampling, such as filtering modes, wrapping modes, and LOD bias. This allows for more efficient management and application of texture sampling parameters compared to setting them directly on a bound texture.
When glGenSamplers is called, it returns one or more unique names (handles) for new sampler objects. These
To use a sampler object, it must first be created and configured. The glGenSamplers function itself only
This mechanism separates texture data from sampling parameters, providing several benefits. It allows for multiple texture