glClearDepth
glClearDepth is a function in the OpenGL API used to set the depth value used when the depth buffer is cleared. The depth buffer is a part of the framebuffer that stores depth information for each pixel, which is used for depth testing and occlusion queries. The glClearDepth function allows developers to specify the value that the depth buffer should be cleared to when the glClear function is called with the GL_DEPTH_BUFFER_BIT flag.
The function prototype for glClearDepth is as follows:
void glClearDepth(GLdouble depth);
The depth parameter is a double-precision floating-point value that specifies the depth value to which the
By default, the depth buffer is cleared to 1.0, which means that all pixels are considered to
It is important to note that the glClearDepth function only sets the depth value used for clearing
In summary, glClearDepth is a useful function in the OpenGL API that allows developers to specify the