glClearDepthGLdouble
glClearDepthGLdouble is a function in the OpenGL API used to specify the depth value used when the depth buffer is cleared. The function prototype is:
void glClearDepth(GLdouble depth);
The parameter depth specifies the depth value to which the depth buffer is cleared. This value is
The glClearDepth function is typically used in conjunction with glClear to clear the depth buffer to the
It is important to note that the depth value specified by glClearDepth is affected by the current
The glClearDepth function is part of the OpenGL 1.0 core specification and is available in all versions