glBindTransformFeedback
glBindTransformFeedback is a function in OpenGL that binds a transform feedback object to a specified binding point. Transform feedback is a technique used in OpenGL to capture vertex data processed by the graphics pipeline. This data can then be used in subsequent rendering passes or for other computational purposes.
The function takes two arguments: the target binding point and the transform feedback object to bind. The
When a transform feedback object is active, any subsequent rendering commands that utilize transform feedback will
Using glBindTransformFeedback allows for efficient management of multiple transform feedback configurations. Developers can create several transform