gamificationelementtejä
Gamification elementtejä refers to the components and techniques borrowed from game design that are applied to non-game contexts. The primary goal of using gamification elementtejä is to increase user engagement, motivation, and participation in activities that might otherwise be considered mundane or challenging. These elements are strategically integrated into products, services, or processes to make them more enjoyable and rewarding.
Common gamification elementtejä include points, which serve as a quantifiable measure of progress or achievement. Badges