gameterna
Gameterna is a theoretical framework within game studies that examines how games and gaming communities evolve over extended periods, emphasizing long-term dynamics rather than isolated sessions. The term combines game with an era-like suffix to reflect attention to multiple time scales in gameplay, development, and culture.
The framework identifies three temporal strata: microtime (moments of play), mesotime (player sessions and content cycles),
Gameterna is used to study live-service games and persistent worlds, but is also applicable to long-running
Critics caution that the concept can be abstract and challenging to operationalize, requiring extensive data and
Related concepts include ludic temporality, live-service design, and persistent world theory, with intersections in game analytics,