Home

fuggimmo

Fuggimmo is a fictional term used in contemporary digital art discourse to describe a migratory, participatory multimedia practice that unfolds across online platforms and physical spaces. Works branded as fuggimmo typically employ algorithmic generation, social-network navigation, and episodic storytelling that travels through multiple environments—web, augmented reality, public installations—over time.

The term fuggimmo is a neologism formed by a blend of fugue or fugitive imagery and the

Key characteristics include nonlinear or emergent narratives, high audience agency, and portability across media. Fuggimmo projects

Historically, fuggimmo has appeared as a concept in essays, manifestos, and curatorial notes rather than as

Reception to the idea is mixed. Proponents view fuggimmo as a way to reconfigure authorship and audience

MMO
suffix,
signaling
both
movement
and
mass
participation.
It
originated
in
online
discussions
and
speculative
criticism
in
the
2010s,
where
scholars
and
artists
explored
how
art
can
migrate
beyond
a
single
venue
and
audience
members
can
influence
the
narrative
path.
are
often
designed
as
ongoing
or
seasonal
experiences,
with
episodes
that
“jump”
between
platforms
and
geographies,
creating
a
sense
of
wandering
rather
than
a
fixed
installation.
a
single
canonical
work.
It
is
used
to
describe
a
mode
of
practice
rather
than
a
specific
technique,
and
practitioners
may
emphasize
the
ephemeral,
changeable,
and
distributed
nature
of
the
work.
engagement
in
the
digital
age,
while
critics
question
its
operational
practicality
and
potential
for
fragmentation.
See
also
related
forms
such
as
alternate
reality
games,
transmedia
storytelling,
and
mobile
media
art.