fiveturn
Fiveturn is a term used in turn-based game design to describe a delayed effect that activates after five full turns have elapsed since its triggering action. The name signals a fixed temporal interval, distinguishing it from instantaneous effects or shorter cooldowns.
Mechanics: When an effect with a fiveturn delay is triggered, a counter starts at zero and increments
Variants and design considerations: Designers may allow stacking (multiple fiveturn delays from different triggers), interruptions, or
Examples: In a fantasy strategy game, a ward placed on a unit might trigger a powerful burst