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fiveturn

Fiveturn is a term used in turn-based game design to describe a delayed effect that activates after five full turns have elapsed since its triggering action. The name signals a fixed temporal interval, distinguishing it from instantaneous effects or shorter cooldowns.

Mechanics: When an effect with a fiveturn delay is triggered, a counter starts at zero and increments

Variants and design considerations: Designers may allow stacking (multiple fiveturn delays from different triggers), interruptions, or

Examples: In a fantasy strategy game, a ward placed on a unit might trigger a powerful burst

See also: cooldown, delayed action, turn-based mechanics.

at
the
end
of
each
turn.
When
the
counter
reaches
five,
the
effect
resolves,
delivering
its
consequences—such
as
damage,
a
buff,
or
a
trap
activation.
Depending
on
the
system,
a
turn
may
count
only
the
acting
player’s
opportunity
or
an
entire
round
including
all
players.
Some
implementations
allow
the
delay
to
be
reset
or
interrupted
by
specific
actions,
or
to
be
extended
with
additional
delays.
conditional
resolutions
(the
effect
only
occurs
if
certain
conditions
hold
at
the
fifth
turn).
Fiveturn
can
add
strategic
depth
by
creating
anticipation
and
timing
use,
but
it
can
also
slow
pacing
or
reduce
responsiveness.
Clear
communication
of
pending
effects
is
important
to
maintain
player
understanding.
on
the
fifth
turn
after
placement.
In
a
collectible
card
game,
a
spell
could
grant
a
shield
that
activates
five
turns
later,
rewarding
planning
and
foreknowledge.