facialrig
Facial rig, or facial rigging, refers to the process and result of creating a control system that drives the deformation of a character's facial geometry to produce expressive movements. It is a core part of character animation in film, television, and games.
Rigging typically combines a skeletal/joint-based structure with one or more sets of morph targets or blendshapes.
Control systems, or control rigs, translate animator input into character deformations. Controllers may drive individual joints,
Common target regions include jaw articulation, eyebrow and eyelid motion, lip shape and smile, cheek puff,
Challenges include maintaining natural tissue deformation, avoiding unwanted distortions during extreme expressions, ensuring performance for real-time