experiencepoint
Experience point, commonly abbreviated as XP, is a unit of measure used in many role-playing and action games to quantify a character’s progress toward improvement. XP is earned by performing in-game actions such as defeating enemies, completing quests, solving puzzles, exploring new areas, or crafting items. It is not a currency but a progress metric that typically increases a character’s level or tier when a certain total is reached.
Across titles, XP systems shape motivation and pacing. Some games award fixed XP amounts for actions, while
Leveling and thresholds are central to XP systems. Attaining enough XP raises the character’s level, usually
XP types and specialization are common in contemporary games. Multi-track systems award combat XP, crafting XP,
In game design, XP balance is crucial to sustaining engagement. Poorly tuned curves can cause grind, whereas