expRez
expRez is a hypothetical feature in role-playing and strategy games that enables players to reclaim and reallocate earned experience points (XP) or skill points after they have been gained. The term combines "experience" with "rez," a shorthand for resurrection or reallocating resources.
In practice, expRez is implemented as an in-game option or mechanic that refunds a portion of XP
Design goals include increasing player experimentation, enabling course correction after suboptimal choices, and extending the perceived
Technical considerations include tracking XP ownership, ensuring consistency with derived stat bonuses, and updating dependent systems
Reception and status: expRez is a theoretical mechanism discussed in game design literature and among designers