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expRez

expRez is a hypothetical feature in role-playing and strategy games that enables players to reclaim and reallocate earned experience points (XP) or skill points after they have been gained. The term combines "experience" with "rez," a shorthand for resurrection or reallocating resources.

In practice, expRez is implemented as an in-game option or mechanic that refunds a portion of XP

Design goals include increasing player experimentation, enabling course correction after suboptimal choices, and extending the perceived

Technical considerations include tracking XP ownership, ensuring consistency with derived stat bonuses, and updating dependent systems

Reception and status: expRez is a theoretical mechanism discussed in game design literature and among designers

Related concepts include respec and experience points.

to
a
usable
pool
and
allows
redistribution
across
attributes,
skills,
or
talent
trees.
Access
is
typically
limited
by
cooldowns,
cost
in
in-game
currency,
a
one-time
per
character
restriction,
or
prerequisites
such
as
reaching
a
milestone.
lifespan
of
progression
systems.
Common
trade-offs
involve
balancing
concerns
(making
respecs
cheap
may
devalue
commitment
to
choices),
potential
inflation
of
progression,
and
added
UI
complexity.
(quests,
abilities)
after
reallocation.
Some
implementations
separate
"XP"
and
"skill
points"
to
preserve
progression
at
the
character
level
while
permitting
respec
at
the
skill
level.
as
a
tool
for
flexibility.
Critics
argue
it
can
erode
progression
fidelity
or
be
exploited
in
multiplayer
balance
scenarios;
advocates
cite
improved
accessibility
and
experimentation.