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enchanters

An enchanter is a practitioner of enchantment, a common figure in fantasy fiction and role-playing games. Enchanters work with magic that changes the properties of objects, people, or environments through charms, bindings, wards, and incantations. A key distinction is between enchantments placed on items (imparting power, durability, or special abilities) and charms or controls exercised over sentient beings (glamour, persuasion, or compulsion). The term derives from medieval French enchanteur, from en- 'in' + chanter 'to chant' or sing, reflecting the traditional emphasis on spoken or chanted spells.

In many settings, enchanters are portrayed as meticulous scholars of magic who study runes, sigils, and ritual

In folklore and early literature, 'enchanter' is often used for powerful magicians capable of transforming people

formulae.
They
may
specialize
in
item
enchantment,
wards,
illusion,
or
mind-magic.
Ethics
and
affiliations
vary
widely;
some
enchanters
are
reclusive
scholars,
others
are
courtiers
or
mercenaries
who
trade
in
magical
services.
or
landscapes
through
charm
and
song;
nowadays
the
archetype
appears
in
fantasy
novels,
video
games,
and
tabletop
RPGs
as
a
distinct
class
or
specialty
rather
than
a
universal
power.
The
term
is
widely
used
across
media
to
describe
a
practitioner
whose
core
ability
is
manipulating
enchantments,
whether
applied
to
objects,
environments,
or
minds.